Things begin with the party at the entrance to the ancient trading post. Slithiss is chosen to remain behind to ensure the rest of the group does not end up getting flanked by goblins or cocatrice, her ranging skills no doubt the best suited to this.The prospects enter the ancient trade post through the great brass doors to find a grand structure of masterfully carved granite walls and lovingly crafted ironwood doors. . This structure once molded at the loving hands of true artisans now, after eons, has new inhabitants ones who have thoughtfully left lit torches on the walls.
Just behind the doors sit two guard rooms, where guards likely would have checked visitors and gone through goods, now old cracked weapon racks are all that stand vigil here. Keen eyes find an old elven dagger wedged beneath a rack its strong steel leaf blade meeting a bloodwood handle chased with a silver vine inlay. The in lay runs the length of the handle shifting to a brass inlay of the same pattern on the blade. It could use a good polish but is otherwise in fine condition.
The rust coloured dust from the mountains side that covered the once magnificently polished granite floors give away the trail of the goblins and aurochs leading to the first room. Within three goblins sit at an ancient crate rolling dice and gambling with coins both ancient and new not expecting an orc monk to literally crash their game. The party makes quick work of the goblins, ensuring that they cannot raise the alarm.
Further in the Bestiars find a room with a caved in ceiling and earth filling the vast majority of the room. On closer inspection it is noticed that the granite has been eaten away by something. Age not touching the rest of the granite block these ones seem to have been intentionally eroded. The party quickly goes through their knowledge of what could cause such damage some considering the alchemical while others beasts like black dragons and oozes.
Down one of the side halls the party finds three rooms all much smaller than the rooms that had been previously explored. The first having been an arms storage room, the Bestiars find 3 goblins rummaging through the old weapon and armour racks. In a vicious scuffle a goblin strikes a key blow on Brogol opening his side with an old short-sword. With Malice incinerating foes and Keluvial causing goblin minds to hemorrhage the situation is quickly handled and Jarik tends to Brogols wound healing it near miraculously. The party does find 2 old dwarven hand hammers in forgotten among the broken weapon racks. In the second room sits a an old sack on the floor, while the prospects are curious they are also suspicious of such a set up. Brogol quickly thinks to toss one of the dwarven hammers at the sack should it be trapped, his throw strikes true and all cringe as glass can be heard to shatter. When the party approaches the bag the contents turn out to be several pieces of gold jewelry, a beautiful if dented copper goblet and a now shattered mirror. Thankfully it turns out Malice can easily fix such things and takes the pieces for safe keeping. The third room turns out to be the least interesting, full of ancient crates and barrels the contents long becoming dust. As it turns out the goblins got to this room first and scattered the contents.
Beyond the three small rooms and the collapsed room the party finds a massive recessed room that had once been the center for trading. The remains of old stone stalls surround an enchanted pool the water within cool and fresh. Jarik notices that two of the stones around the pool seem discoloured and as the party approaches two grey oozes strike out at them. Malice and Keluvial not relying on material weapons and armour have the easiest time striking back, Jarik and his equipment take the most punishment as he imposes himself between the party and the oozes, Brogol made the sound decision of using pieces of old racks to lay into the oozes. Once the oozes are obliterated Malice takes the time to repair the damage the creatures did to the items. Once the party ascends the stairs to the other side of the room they spot a clue, dung, to where the aurochs have gone.
Following the trail of prints and dung the party finds themselves in a room that was and is still being used as a kitchen. The party looks about the room and Malice finds venison awaiting someone’s meal. Finding nothing else they proceed to the next room, unsurprisingly an eating hall with mahogany tables and stools. A goblin boss and two of his crew enter the room from the opposite side as the party is entering. The battle is quick Malice putting to sleep the boss helps the Bestiars make quick work of them, however Keluvial is nearly run through by one of the vicious beasts and Brogol miscalculates sending himself crashing through one of the dry aged tables, back first. After this everyone decides to rest.